| Soundwave said:
Wii had good Nintendo games, but every Nintendo system has good Nintendo games, because well Nintendo makes good games. Super Mario Galaxy 1/2 really don't need the Wiimote, it's kinda shoe horned in, but basically the same game could've been made on a traditional pad for all intents and purposes. That game would've been as good/better if Nintendo had made it for a traditional HD system, because you would have gotten to play them in 720p HD at least. The Galaxy games were great despite the system they were on, not because of the system they were on. I did really like the pointer aiming of the Wiimote, but Splatoon has made me a believer that you can have the same pointer controls with a standard type pad, so you don't need a Wiimote for that. Zelda: SS ... no one is really begging to have motion controls back, it was more of "yeah that's kinda neat ... I guess" type thing, but everyone seems OK with the next Zelda ditching those controls, so how vital were they to the Zelda franchise really? Considering it took them like 4-5 years to make this game, it was somewhat underwhelming to be honest. There's just no benefit to this control scheme I can see going forward. Casuals are happy playing their smartphone games, even Nintendo has effectively conceded this by going third party on smart devices because they can't get this crowd back. If you're not going to win that soccer mom/casual/I play games once a month when grandpa comes over crowd ... there's no sense in going back to the Wiimote. A regular pad can do the pointer stuff just fine. A motion control simply doesn't have the accuray of a button press. I think maybe it's just time to accept that joysticks + d-pads + buttons are the optimal way to play serious/deep video games. Nintendo invented the layout in many ways themselves, maybe it's just time to stop trying to reinvent the wheel and rather focus on creating a platform that appeals to a wide range of consumers and developers. |
The satisfaction of smashing enemies or propelling Mario into the air with a shake of the Wiimote in Galaxy 1/2, or using the pointer to sweep up star bits, or balancing Mario on a rolling ball or a surfing stingray using tilt is worth way, way more to me than just a HD coat of paint. And Splatoon's controls, while good, lack the directness of literally pointing at the screen.
I'm not talking about commercial viability here, I'm talking about, as the topic says, whether I personally "would like to see Nintendo oneday go back to the Wiimote". I would, because in my opinion is blows dual analogue out of the water with superior aiming and the potential for a whole range of immersive actions that buttons cannot replicate.








