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cycycychris said:

Thanks, I can agree with a lot of what you can say. Yeah, the reset spots are so strange, I got shoved back so far a lot of the times.

geting other than the obvious F-Zero crowd. But I never remember them ever saying they were looking to make a hard game.

- The respawns work by putting you back just before the bit that killed you. You don't get to skip a jump because you failed it, you get put back before it to try again.

- Shin'en's games have always been quite difficult, they typically target the kind of gamers who grew up with the 4th and 5th gen, back when games were not afraid to kick you in balls while you were down. The original WipeOut, for example, was brutally hard. Their games essentially play like N64/PS1 games with modern graphics.