Volterra_90 said:
It's marvelous. It's hard to master, as you have to look a fine way to combine your arts (they're like special attacks), and you have to pay attention to all your party's arts too. Also, you have to watch out your position, for example, you will deal more critics if you're behind the enemy, and some arts have some special effects depending on your position. It gets stale if you want, because you can change class in the middle of the game if you're getting bored. I think it's one, if not the best way to combine both turn based combat with real time combat. |
Interesting... Can you dodge? And how different is mech combat?







