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BraLoD said:
Shadow of the Colossus is not a good example to give here.
It was supposed to be empty, it's part of the game structure, it's made to make you feel alone, it also plays no music while you are there, it's made to make you think about what you are doing, after all that epicness from the battle and music from the last colossi.
Shadow of the Colossus world being empty plays a definitive purpose on the game experience.

 


True. Shadow of the Colossus used unconventional methods to control your emotions while playing the game. Especially with what little dialogue there was.