Wyrdness said:
Maybe you're having trouble reading, Rare had 3 teams so 3 teams making 9 games is not much to brag about for your comparison, your mumble jumble about them not being as big as teams today is as null and void as your examples and arguments here. AAA games did not take a few months to make you're pulling that one out from where the sun doesn't shine that's straight up BS and nothing more then a desperate attempt to back your stance. SS had to be extended because WMP came out and the team wanted to use it. Darksiders was created in 2 years so what WW was completed in 1 year, unfortunately for you your graphics argument won't fly because I know they're the part of development that isn't as demanding because that comes down creating textures and their quality, This isn't the demanding complex process you're making it out to be that you're using as a crotch for your argument it's actually one of the easier parts of development, different graphical approach doesn't equal more demanding to make. |
Rare may have been smart enough to divide their workforce, but they were still just a single studio that wasn't overly big. Maybe the Zelda guys could learn a thing or two and have separate teams to curb their drawn out production cycles. As for Motion Plus, that was in a useable form back at E3 2008, over three years before Skyward Sword's release, so that doesn't fly as an excuse for SS taking 5 years.
And even if we pretend for a moment that HD level graphics are not demanding to make (they are, obviously, this is common knowledge) then how do you excuse Zelda U's 5 year cycle? "Dungeons" and "mechanics" and "bosses", elements that in their current form date back largely unchanged to the 1990s?








