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Wyrdness said:
curl-6 said:

I have never denied that HD development is demanding, but it does not excuse a 5 year cycle. The Darksiders guys didn't take 5 years, and they were developing at HD level also.

As for the 5th gen, let's look at the output of a just single studio, Rare, over just 5 years on the N64: 

- Goldeneye 007

- Banjo Kazooie

- Jet Force Jemini

- Donkey Kong 64

- Killer Instinct Gold

- Blast Corps

- Diddy Kong Racing

- Perfect Dark

- Banjo Tooie

- Conker's Bad Fur Day

Game development in the 90s was cheap and quick compared to today.

Rare had 3 teams which dismantles that point completely as that's 3 titles per team Zelda team has output 4, development being quicker and cheaper then today still doesn't mean it only took a few months to development AAA titles that is full blown BS no ifs no buts just BS. Darksiders like any other Zelda clone would be a lite Zelda game at best.

For all the moaning and complaints you're trying to throw out you're using poor examples to back them and your statements are baseless such as claiming what is demanding and not, I know from learning programming at Uni it's not as straight forward as what you and Pav are trying to make out.

5th gen Rare were not a large team by today's standards, yet they were still able to subdivide their workload to produce multiple games at once and 9 games across 5 years. Because AAA games back then required nowhere near the time and resources that they do today. Ergo, putting out Majora 2 years after Ocarina is not particularly impressive compared to making a HD level game in 2 years.

That said, I would not call the Zelda team inefficient back then. It wasn't until Skyward's Sword's drawn out production that they started to take way longer than necessary to release mainline Zelda entries.

And the Darksiders games are no less complex than Skyward Sword in terms of design, (and they are hugely more complex graphically) yet two were made in the time it took to make Skyward Sword.