Wyrdness said:
Hahaha So let me get this staright all of a sudden you acknowledge HD develoment is time consuming for the sake of your argument? Also your comment about AAA games being made in months is not only an outright lie but is pure garbage sorry but you have to be told, FF games couldn't be made in months, neither were RE games, Zelda, MGS, Banjo, Conker, Tomb Raider, Gran Turismo etc... We'll forget you even tried to use such an argument, that was the jump to 3D which was the biggest in jump in gaming history and designs had to evolve for 3D and AAA games weren't coming out every few months, HD is more resource management for the hardware. The Zelda team has output 4 Zelda games in the last 9 years with the 5th one coming up in Zelda U, that sounds pretty efficient to me. |
I have never denied that HD development is demanding, but it does not excuse a 5 year cycle. The Darksiders guys didn't take 5 years, and they were developing at HD level also.
As for the 5th gen, let's look at the output of a just single studio, Rare, over just 5 years on the N64:
- Goldeneye 007
- Banjo Kazooie
- Jet Force Jemini
- Donkey Kong 64
- Killer Instinct Gold
- Blast Corps
- Diddy Kong Racing
- Perfect Dark
- Banjo Tooie
- Conker's Bad Fur Day
Game development in the 90s was cheap and quick compared to today.








