Miyamotoo said:
But Nintendo said why they hadn't done something like that before, and why they will do that only with next platform. They also said (and it very obvious) that they cant support any more in HD era two completely different platforms like before, and thats main reason why they are going for integration platform. I dont know how many exactly simple, but definitely they will develop faster one MK game for NX handheld and NX home console than they developed separate MK games for 3DS and Wii U, and thats a whole point.
"may have little impact on improving the difficulty of porting an NX home game to the NX portable from what it is to port a Wii U game to the 3DS." Dont think so, because Wii U and 3DS are completely different and they dont have nothing in common, but NX portable and home console will probably have same OS, same architecture and same way of developing, and that can make quite difference.
My opinion is based on things Nintendo said they planning to do with new platform. |
If that's Nintendo's reasoning why they made MK8 rather than porting MK7, then that's a load of crap.It flat out is. I mean Ni No Kuni got ported from 3DS to PS3, and those two devices couldn't be more different. It's easier to do a port than it is to start from scratch. It always has been that way, and it more than likely always will. I was part of a team that ported a PS3 game to the Vita (and yes it was far easier than making the game from scratch. It allowed us to develop the game in about 3/4 the time we would have alloted had we made it from scratch). If that can be done, and Ni No Kuni can be done, Nintendo has no excuses. You're just buying the marketing speak as fact. There are no technical reasons why MK7 could not be ported to the Wii U. None. Period.
Will it be easier to make a NX portable game from an NX home game than it was to make a 3DS game from a Wii U game? More than likely. It's really not difficult to make it even slightly easier. Will it be easy? More than likely not. The Wii U and 3Ds could not be more different? Really? They have more in common than the PS4 and Vita, and those platforms are definitely not "completely different". Processor/graphics/memory architecture are only a few pieces of the puzzle, there are many more that are very similar. Both have two serpate screens to display info, both have a similar controller layout, with the same buttons in more or less the same places (especially with the new 3DS). Both have touch enabled controls at the same part of the controller. The Wii U and 3DS have a lot more in common than say the PS3 or PS4 and the Vita do (Vita has a touch screen and a rear touch pad, and is missing the second set of trigger buttons) yet there have been plenty of ports between those two devices. Did Sony make it easier to port PS4 games to the Vita when they released the PS4? Yes they did. Is it signifcantly easier? Not really.
They said they're going for a more integrated platform, not a completely integrated one. Those are two different things. The PS4 and Vita are more integrated than the PS3 and PSP. That's another fact. In fact, one could quite easily argue that the PS4 and Vita are "brothers in a family of systems" since that is also equally as vague. The words "more integrated" are pretty vague are they not? So for all you know Nintendo is going for a more incremental change rather than the vast sweeping one you're so confident in. What then?







