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Miyamotoo said:
potato_hamster said:
Miyamotoo said:


No I wouldn't be shocked at all, huge majority of same games and apps can be used on iPhone and iPad or an Android phone and Android tablet. You said itself that is a easier, and that's my point. For Nintendo (and for 3rd party) for instance will be much easier to make one Mario Kart that will work on NX home and NX handheld, than make basicly difrent Mario Kart games for 3DS and seperate Mario Kart for Wii U like they were doing this gen and all previous generations.

Again, yes, I think I know what Nintendo is planning and that some of patents are related with those plans, but you cant know if I am wrong or not, so maybe you need stop saying that I don't know anything because you can't prove that I am wrong.


Define "much easier". Because there's a different between "we pretty much just have to recompile it to use different assets, it's that easy" and "we have to re-do 70% of the game as opposed to 85% of the game in order to get it to work properly". One takes minimal effort, and the other while technically easier, doesn't really add much incentive to do so. So which is it? Ohh right. You have no idea, just that it'll probably be easier than porting a Wii U game to the 3DS. You think. Brilliant.

On top of that, there's no technical reason why Nintendo couldn't have done this in the past. It is easier to port Mario Kart 7 from the 3DS to the Wii U then it is to make an entirely new Mario Kart for the Wii U. Yet. that's what Nintendo did in Mario Kart 8. Why didn't Nintendo port Mario Kart 7 to the Wii U instead of making Mario Kart 8? Because more people would buy copies of a brand new mario kart rather than pick up another copy of a game they already have for their 3DS. It was a move to increase sales. Instead of selling one copy to its die hard Mario Kart fans, it could sell two.

Yet here you are saying Nintendo is going to abandon this philosophy all together because porting is easier than ever before, and definitely easier than making a completely new game? Well, I hate to break it to you, but It was always easier. Making the architecture similar makes porting games easier for sure, but it was always easier to port a game than start from scratch, so why is this suddenly going to lead to a dramatic increase in first party and third party titles? By forcing third parties to put in the extra effort to support two platforms instead of one, you might cause them to reject developing for the platform altogether. If you don't do that, then how is the game marketplace any different than the one for the Wii U and 3DS?

All that aside, you really need to stop with the fallacies. Last post you used an "appeal to the people fallacy" to argue that because more than one of you believe that this is what Nintendo is doing is somehow makes your claim more valid.  Now you're using an "appeal to ignorance" fallacy by arguing that I can't prove you wrong so there's validity to your claims.  Guess what? The onus is on you to prove your claims are true, not on me to prove your claims are false. Lastly, you should probably look up what the word "know" means because "think" and "know" mean two completely different things, and you're using them interchangably.

About your MK7 question:

"For example, currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different. The same thing happens when we try to port Nintendo 3DS software to Wii U. If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms. Home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems."

 

Again, my opinion is based on all things NIntendo said they planning to do and patents that are related to those patents. You think my opinion is wrong and thats ok, we will see in few months is that true.

No matter how difficult it is, It's an objective fact that it is simpler to port a game from 3DS to Wii U than it is to make a Wii U game from scratch. Even if you can't reuse most of the game and assets, the fact that you don't need to plan out the characters or tracks or menu or game modes means that a substantial part of the work is already done. It would have been easier to port MK7 to the Wii U than it was to make MK8. That's a fact.

You're failing to understand. "Simpler" is a pretty vague term. "Simpler" could make it 5% less work or 95% less work. 5% less work wouldn't make any bit of a difference in getting more games on the platform. 95% less work is substantial. How much simpler will Nintendo make it? We have no idea. The phrase is in of itself totally meaningless, and marketing speak that at the end of the day could result in a change that may have little impact on improving the difficulty of porting an NX home game to the NX portable from what it is to port a Wii U game to the 3DS.

To add to this as an example  based on my experience, you have to re-do 15-20% of the work to port a PS4 game to the X1 or vice versa. This is down from about 25-30% of things that had to be re-done to port a PS3 game to Xbox 360 or vice versa. So by doing nothing but choosing similar architectures, Sony and MS have made it "simpler" to port their games to each other's platform by doing nothing but making their consoles the way they saw fit. They unsurprisingly have not used this fact in marketing, but it remains true. Have you seen a flood of multi-platform games as a result of this, even though it's simpler to port a game between both? Absolutely not. WHy not? It's simpler, afterall! It's because it's still months of manhours of additional work, and that's hundreds of thousands, if not millions of dollars in additional costs for a AAA level game, and that might not be worth it for company in charge of developing it. Now any game company that may be interested in making an NX game might have to spend just as much time making an NX game as they will making a multiplatform PS4 and X1 game, and that is a very hard sell.

Let's be clear. I don't think your opinions are wrong, I'm saying there is no substantive basis for your opinion. Everything you're saying may be totally 100% correct, I don't know that, and neither do you. I'm simply saying you really have no grounds for the confidence you have in your predictions. There is simply not that much info available to be as confident as you are, and I'm simply pointing out the glaring holes that you're ignoring.