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Mr Puggsly said:
curl-6 said:
Mr Puggsly said:

Its all about trade offs. They settled with 720p/30 fps, no AA, lots of pop up in some areas, etc. They game was essentially designed to stay at 30 fps, polish be damned.

It has AA.

And Digital Foundry certainly thought it was polished: 

"Ultimately, Xenoblade Chronicles X is a beautiful and expansive game. It's also really the only game of its kind on the Wii U right now and it works wonderfully. Even with some of its blemishes, it's hard not to be impressed by what has been achieved on Nintendo's home console. The slick presentation, rich gameplay, and incredible soundtrack all comes together to create one of the most polished open world experiences we've encountered in quite some time - even in the face of obvious technical compromises"

Ah, it does have AA. I must have been confused with Splatoon. They seem feel the AA impletned isn't great though.

When I was takling about polish, I'm obviously refferring to 720p, pop in, low quality effects, etc. Halo 5 is a better looking game with trade offs in polish so it could achieve 60 fps.

As it points out in the quote you posted, there were compromises to get that 30 fps virtually locked.

Yeah, it's Splatoon and Mario Kart 8 that forego AA.

As for Halo 5, well, it has the advantage of significantly more capable hardware. On Wii U, hardware just slightly more capable than PS3/360, running a game of this scope at a near locked 30fps requires stricter tradeoffs. 

By and large, I think Monolith has made the right calls in terms of realizing their vision without compromising performance.