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fatslob-:O said:
curl-6 said:

Honestly, in most games where Digital Foundry has pointed out low resolution alpha, motion blur, or depth of field, I haven't even noticed while actually playing. Similarly, I think the water looks fine with cubemaps.

As to the quality of it's AA solution, I can't speak to that until I get it on my own TV, but going by Digital Foundry's screens, it's far from the worst I've seen. I half expected them to jettison AA altogether, like Mario Kart 8 and a number of PS3/360 heavy hitters.

Crepuscular rays are a nice touch.

0_0 

Surprise, surprise ... 

They can most definitely make the AA of higher quality when the GPU is capable of custom sample locations so that we can get some good temporal anti-aliasing ...

I noticed low res DOF in Mass Effect 3 for instance, but it wasn't until I read the Digital Foundry articles that it even caught my attention in Call of Duty or Mario 3D World. Most of the time I'm playing, I'm paying more attention to the enemies I am fighting or how to get to my next destination than examining things like alpha and such.

Gonna be honest, I'm not an expert in AA and while I do know what temporal AA is, I don't really know what custom sample locations means or if Wii U supports it.