fatslob-:O said:
0_0 Surprise, surprise ... They can most definitely make the AA of higher quality when the GPU is capable of custom sample locations so that we can get some good temporal anti-aliasing ... |
I noticed low res DOF in Mass Effect 3 for instance, but it wasn't until I read the Digital Foundry articles that it even caught my attention in Call of Duty or Mario 3D World. Most of the time I'm playing, I'm paying more attention to the enemies I am fighting or how to get to my next destination than examining things like alpha and such.
Gonna be honest, I'm not an expert in AA and while I do know what temporal AA is, I don't really know what custom sample locations means or if Wii U supports it.








