spemanig said:
I'm telling you I understood all of that when I was five. I'm telling you. There's absolutely nothing difficult to understand about a game high lighting how different people react to being told they're going to die. I have no greater understanding of MM now than I did when I was five, because it's not complicated. It's just emotional, and five year olds understand the difference between happy and sad. Again, you may have had trouble, but that's no indication of a complexity on the game's behalf. I was no child genius. I was as stupid as every 5 year old is. These games were just made to be beaten by children. I don't care if you're playing it right now. I played and beat MM by the time I turned 6, so I know what I'm talking about. You don't need to know about the five stages of grief to understand the five stages of grief. The water temple wasn't hard - it was tedius. It wasn't difficult, it was annoying because of the constant menu navagation with the iron boots. That didn't make the dungeon harder, it made it slower to get through. Even at 5. It doesn't matter what the new games are rated. The old games were rated at E. That's who it was targeted at, and that's who played and beat it. Like me. At 5. And I'm not the only one. And I won't be the only one in the future. |
Yes, IT was deep and complex for 98", espacily MM.
You clearly were some sort of wonder kid if you completely understand MM and finished OoT and MM without any help when you were 5. I have 5 year old kid, he is normal kid, maybe even little more intelligent than other kids at that age, and there is no way that he could finish OoT or MM alone, I don't think he could even pass any dungeon alone. He play without any problems MK8, M3DW, NSMBU, Yoshi, Nintendo Land, Toad...but no way he handle OoT or MM, and that gose for 9 of 10 five years olds.
I agree about Water Temple, and that's why 5 year old kid can't handle it.







