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spemanig said:
Paatar said:
A world like Xenoblade, where there is always something to do.
An RPG like mechanic where you can get new swords, bows and shields (maybe even different weapon types) and upgrade them in different ways.
Seasons.

That's really all I want.


As great as Xenoblade is, I don't want Zelda to be anything like that game. The reasons Xenoblade always has things to do wouldn't work for Zelda. It would be mundaine and boring when not being applied to an RPG with all kinds of stats and systems to micromanage.

It shouldn't be anything like an RPG. Zelda is deliberately not an RPG, and should stay that way. A world like Wind Waker, where there is always something to do, is what Zelda should be striving for. I'd say a world like ALttP, Zelda 1, or even 3D examples like Dark Souls or Bloodborne since they prioritize density over scale, but that ship saled as soon as Epona returned. A more packed Wind Waker is the next best thing, and that seems to be exactly what we're getting.

Zelda U's overworld is the Great Sea... of grass, and Epona is the King of Red Lions. She even controls like him. The islands are the dungeons, towns, cities, and villages, and the isles/watch towers/landmarks/submarines/etc wild be everything else. This game is basically that WW2 game he wanted to make before it was maimed into TP. And that is glorious.

If seasons are in this game, I'll wet my pants.


First off this is a thread on how we personally want it, not how it should be.

second, I don't want it to be like Xenoblade in terms of gameplay the world per se, I just want it to have something to do everywhere. Similar to Xenoblade.

Again, I don't want it to be an RPG, I want it to have some elements.

and lastly, again, it's how I want it. If you disagree fine, but don't tell me what I want is wrong just because it's not the same as you. 

okay? Kay. 



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