What I'm expecting/wanting/hoping:
That Zelda goes back to it's roots, to the first game. I'm hoping this will be like the original LoZ, but in 3D. This will of course mean that a lot of tropes from other open world games will be present (for good or bad). There will probably be a lot more side quests, or else it'll be one big empty and boring world to traverse, and I think Nintendo learned their lesson from TP (which had a big empty world). With a world this big, Nintendo must give you some enticement for exploring the world. I feel like this game could take Zelda back to it's exploration roots, where you had to upgrade your gear just to survive. Ironically, this means it'll be a lot more alike to Skyrim, Far Cry and other modern franchises, and thus, the circle will be complete in some weird way; Zelda will get inspiration from games that themselves sought inspiration from Zelda in the beginning.
Looking at the recent Zelda games (ALBW in particular), I think it's quite clear that we'll be able choose in what order we'll do the dungeons. At least a few of them. I also think that with new gear new parts of the world will be open for exploration (which, hopefully, means you'll have to do those side quests in order to get them heart containers, or you won't last very long in the newly opened parts).
And considering the scope of the world map I'm sure there will be a lot more NPC's and villages dotted around - further strengthening the idea of exploration and more side quests.
I think the size of the map will tie in to everything else, they cannot afford to have huge areas empty of interesting places and hidden secrets.
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Furthermore, I think VGChartz should add a "Like"-button.







