By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SJReiter said:
Pavolink said:


I have to ask you for an example of the effect on the story. I like the idea, but need some examples. Maybe if you run away you will face the enemie later in the game or what?

 

Well see that's the thing, I'm not really sure of a specific way it would work. Just spitballing, maybe you had a scheduled rendezvous with a character in that village but now you will need to seek them out elsewhere. Maybe just the fact that the village is destroyed will be a hindrance because it is close to a dungeon and now in order to restock supplies you'll have to go to a village further away. Maybe the fact that the village is destroyed prevents you from completing certain sidequests that would've been given out by the NPCs, but if opens up others related to that event and that monster. IE "that monster destroyed my home, kill it and I'll give you 500 rupees." Something like that maybe?

I've been interested in that idea for a long time because in one of my dream Zelda games the overworld change in the middle of the game, similar to other games like FFVI. If I merge my idea with yours, when the village is destroyed a certain NPC dissapears and the piece of heart you can obtain is now located on another place, maybe another npc with another request. Other idea is that you can get an upgrade, like a bow that can shoot three arrows at the same time.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile