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Pavolink said:
SJReiter said:
I still have a fantasy that this game will feature events like, say you are in a village, and all of a sudden some huge enemy appears and starts destroying everything. You can fight off the enemy and save the village, or you can get on Epona and run away. If you run away, the village is destroyed and whatever effect it had on the story is now different. That way, your actions actually impact the narrative. That would be so freaking cool.


I have to ask you for an example of the effect on the story. I like the idea, but need some examples. Maybe if you run away you will face the enemie later in the game or what?

 

Well see that's the thing, I'm not really sure of a specific way it would work. Just spitballing, maybe you had a scheduled rendezvous with a character in that village but now you will need to seek them out elsewhere. Maybe just the fact that the village is destroyed will be a hindrance because it is close to a dungeon and now in order to restock supplies you'll have to go to a village further away. Maybe the fact that the village is destroyed prevents you from completing certain sidequests that would've been given out by the NPCs, but if opens up others related to that event and that monster. IE "that monster destroyed my home, kill it and I'll give you 500 rupees." Something like that maybe?