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SJReiter said:
I still have a fantasy that this game will feature events like, say you are in a village, and all of a sudden some huge enemy appears and starts destroying everything. You can fight off the enemy and save the village, or you can get on Epona and run away. If you run away, the village is destroyed and whatever effect it had on the story is now different. That way, your actions actually impact the narrative. That would be so freaking cool.


I have to ask you for an example of the effect on the story. I like the idea, but need some examples. Maybe if you run away you will face the enemie later in the game or what?

 

 

HoloDust said:
I like what I've seen so far, especially how terrain seem to be cleverly made in a way that, while still being open, it's slightly nudging you to where you can go, while not limiting your choices (similar to Pyranha Bytes games or Skellige in Withcer 3).

From what they've shown, line of sight seems to be also great, I enjoy detailed landscapes, but in open world games if there is too much vegetation and not enough vantage points, exploration can be really painful (looking at you Velen).

I'm hoping for a lot of smaller and hidden dungeons as well as some choke points with tough enemies way beyond your level, so you are forced to come back later or be very creative about it.

Also, I actually liked breakable shields in SS, so I'm hoping they keep on developing those mechanics as well.

They could also have different abilities. For example, the metal shields are weak against electricity, but the wooden ones to fire. That could be cool. The Hylian Shield should be the best one.



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