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I like what I've seen so far, especially how terrain seem to be cleverly made in a way that, while still being open, it's slightly nudging you to where you can go, while not limiting your choices (similar to Pyranha Bytes games or Skellige in Withcer 3).

From what they've shown, line of sight seems to be also great, I enjoy detailed landscapes, but in open world games if there is too much vegetation and not enough vantage points, exploration can be really painful (looking at you Velen).

I'm hoping for a lot of smaller and hidden dungeons as well as some choke points with tough enemies way beyond your level, so you are forced to come back later or be very creative about it.

Also, I actually liked breakable shields in SS, so I'm hoping they keep on developing those mechanics as well.