Tantalus Interactive, an Aussie dev, is the one working on this HD Remaster...which may explain why the game hasn't taken into account all the changes the other developer undertook with WWHD or even Grezzo with the 3DS remakes took to make the game look as better looking as possible.
Hopefully they're NOT just leaving it at purely redone HD textures! This HD remaster/remakes...needs some Bump Mapping, new shaders, lighting effects, etc...to really make it shine as an impressive looking game which shouldn't be a very compromising task whatsoever!
Just look at the HD mod that the GC version is undergoing through by 'Tomoya Hamasaki'...it really sets this HD remaster to shame! It really goes to show that a different in Shaders/Lighting can make it a long way...which explains why RE4 GC looks vastly superior to RE4 on PS2.
There's still time and hope for them to add a few of these techniques to make the game look vastly superior than that trailer...I didn't know about the HD mod before I saw the officially announced trailer of the HD remaster, and I already knew it was somewhat lacking because it just looked like it was simply a cleaner & purely re-textured remaster & THAT'S IT! I had already thought about shaders & lighting...because of games like WWHD & previously mentioned RE4GC vs. RE4PS2.
If anyone wants to see the 'old' (because it seems they're making a new one) trailer from about a MONTH AGO by 'Tomoya Hamasaki' of their HD mod running on the GC version through the Dolphin emulator, which completely puts this HD Remaster to shame and makes it look like 'amateur work'...I'll be putting it down below.
(Make sure set the video to 720p/1080p HD quality to get the full experience)
Their goal is to try to capture the lighting & visual look/feel of the Zelda Wii U E32011 tech demo...which is what should be aimed for in this Remaster.
I really hope Tantalus Interactive gets in contact with these people and/or hires/collabs with them...or start taking notes and ideas from the HD mod if they want their product to look as impressive/stellar & the best it can look without increasing polygon count or making any excruciating changes as a product.
They can definitely do better, WWHD was done in 6 months! Just throw in some 'NEW' Bump Mapping, Shaders, Lighting effects & YOU'RE GOLDEN!
I hope 'Tantalus is watching & reading this...it's in their best interest! Their Remaster just needs 'a bit' more work & it'll be FANTASTIC! :)







