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JustBeingReal said:

The whole 2 screens at 60FPS isn't that impressive, considering the gamepad is a 480p image, 854X480=409,920 pixels and a 1280X720=921,600 pixels image on the big screen.
The cockpit view is basically a small duplicated portion of the main screen in many frames of your camera view, with the cockpit pillars laid over the screen. Which is doable if you're rendering the environment anyway in 3D space, not some really demanding effect.

I don't think it would be using this system, as the viewpoint can be aimed in a totally different direction to the main screen, so it's probably simpler just to render a different camera view all the time.

It's essentially the equivalent of running in 2-player splitscreen at 900p/60fps, all the time. That takes a significant toll on the rendering budget of a system of Wii U's caliber.