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Wright said:

I find interesting that he points out the App Store as the reborn moment for indies. Seems that the mobile market helped more than one developer to stay afloat, even if it gets too much hate here.


True. The issue with the mobile marekt is sustainability. Name does npothing. You might have a critically acclaimed indie game that is downloaded a million times, just to have a second one downloaded less then 500 times. You simply cannot build on it a real and forseeable market strategy. This also exists on the console and PC market, but in a far smaller scale.

And then there is the difference between the gaming experience, and I think most core gamers will agree that the mobile industry is simply not there yet.

OT: good. The real indie revolution is the one that IMO started in 2006. When indie games could come out and trully become rivals of AAA development. I liked the games from the mid 90's but they were often shallow compared to full-fledged console games. There is a reason why so many of them fell into obscurity. I know that there are some counter examples to my theory, but I think the fact that gamers decided with their wallets on consoles speaks volumes.



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