Goodnightmoon said:
But then you cut the relation toy-videogame, and both need each other, the videogames help to sell more amiibo and the amiibo help to sell more videogames, is a positive feedback, the content they unlock is almost symbolic, it give adults a reason to buy toys they want without feeling weird with themself because they have functionalities with the games even when they add very little to them. |
So then people do buy amiibo to unlock content?
You can't assume that all people buy amiibo as a collectible and have the in game content as a "bonus." For all we know, the reverse could be true. People may just buy a smash amiibo to test out the AI learning capabilities of the amiibo characters. In this case, it is paid dlc, which is kinda dumb







