spemanig said:
Again, if Nintendo needs realistic IP to get those guys, they need to make realistic IP, not change unrealistic IP. Each of those examples were purely circumstance. MM sold waaaaaaaaaay behind OoT with a much darker direction and the same art style. TP was marred by the regection of the Wii and motion as a platform by that time. ALBW sold great on the 3DS. People love cartoon boy Link. Had nothing to do with art styles. People who don't shouldn't be playing Zelda. Not in 1986. Not in 2015. Play Dark Souls. Play Bloodborne. Play the Witcher. Play Darksiders. Play something else. |
Sometimes maybe you just need to listen to your audience. Batman once upon a time was this:

Which then became even campier/sillier

But the audience has overwhelmingly decreed that this is the Batman they prefer for the last several decades ... dark and serious

And when they went too silly with Batman again like the George Clooney version, the audience overwhelmingly rejected it

If DC/Warner kept trying to force feed a silly/campy Batman down the throats of audiences, the character would basically be a niche character that appeals to small group of purists. Sometimes it's OK to listen to what the market is telling you, in fact it's vital if you want franchises to endure. For every Mickey Mouse there's a Popeye that has basically zero relevance to kids today because the character did not adapt to the times.
And lets face it, Nintendo doesn't frankly have the gumption to make a dark/serious IP and invest real huge marketing dollars into it. Too risky for them and it would likely fail because they would have one "dark franchise" in a sea of cartoony fare. They needed to make more IP like that in N64/GCN/Wii days (or not lose them via selling Rare) when it was far less risky to make a new IP. With today's development costs, big time new IP like Destiny require a monstrous investment to get on the map.







