I'll keep updating this post with the basics of layout design and how it relates to U.I. design. I'll then break down the issue's I have with the layout of the Nintendo Channel.
This is the basics of layout, specifically how it relates to important spots on a TV screen. Safe tile is the portion of the screen which should not be used as a focal point for objects as old CRT's and even some LCD's will hide that portion of the image from the viewer.
As you can see I've drawn four boxes and criss crossing lines. The boxes are numbered in regards to their focal importance. All people, and objects of attention should be layed out so that they cross the lines in the same manner as I've drawn.
The center of the screen is a hot spot and should be used as such. If you are going to place something where two lines cross, make it count.
This ends part 1 of my tutorial. I'll update this as I find time over the next few days and relate it back to the Nintendo Channel.
Tip: The number 4 is very important in design. Exceed 4 and you alienate your audience. I'll explain the rest of the importance of the number 4 in my next update!
Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.







