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Mr Puggsly said:
hunter_alien said:
Mr Puggsly said:

Has it been free everywhere? I missed that. Cheap, yes. Free, no.

Again, compared to CoD or BF is small. Yet most games struggle to achieve these numbers. Selling a ton of units doesn't mean its going to maintain a massive population. A lot of games have almost no audience after this long, even if they sold millions.

Also, people with anime avatars aren't expected to know about Titanfall. Different audience.


Wow, on the defense much? If Im not mistaken, even Killzone Mercenaries did those numbers at one point, so yeah, its pretty damn low. I was playing Serious Sam 2, 3 years after release with 4000 people at once. No matter how you put it, Titanfall shot waaay below expectations.

Yeah, very defensive. It would seem that way if you have thin skin and I get the impression he isn't into a game like Titanfall.

Killzone Mercenaries... another game on a platform with little options. How was the population of that after a year and 8 months? Probably dead, because its Killzone.

Is Titanfall below expectations or were expectations unrealistic?


Actually I only played that game like 5 months after release, so I guess it did OK And for Titanfall? Lets face it, the game floped when it was presented next to the publishers expectations. It was meant to be the next CoD, and it didn't even managed to dethrone Halo. A lot like Killzone. Like it or not, there is a reason why this is going multiplatform. It failed to live up to expectations ( and I am being generous here) and now they are hoping that piggybacking on the PS4's success will help them achieve what the Xone didnt manage: creating a trully successfull FPS franchise.



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