potato_hamster said: Well obviously there are some cutscenes in MGS5, it is a Kojima game afterall. However, the story of the game is mostly told through listening to cassette tapes at your leisure rather than being forced to watch cut scenes. It is quite obvious that Kojima tried to make a much less cinematic MGS game than its predecessors and there is absolutely no arguing that as he has said it himself. The marketing did not focus on the cinematic elements of this game. In fact they released 5 different videos that completed the same mission five different games. The marketing of MGS5 mostly focused on the gameplay, not on the cinematics. You arewrong. |
MGS5 is just as cinematic as any other MGS game it's just applied to an open world and is more evenly spaced compared to previous games, Kojima also said that the game would answer all questions and it didn't.
Nope the ads for TL are clearly focused on pushing the appeal of creating Miis and their crazy interactions, a marketing campaign focused on Miis would not have yielded any sales is they had no draw. Tomodachi Life wasn't even an established series on top of being different from it's predecessor which was minigame based and was unknown to the west as well who didn't know what the game was about, this why Miis where a heavy focus in the marketing as they're recognizable, how about you prove Miis were not a big draw for a start as you've yet to back anything you've posted until then you'll have to swallow it and don't give no nonsense about no being possible to prove a negative either as that's complete garbage.
Game A wasn't bundled in Japan, still sold around 4m, game C require Motion Plus and was one of the few games that needed it and went on to sell 32m while another game that was bundled with WMP Skyward Sword sold about 4m in comparison.
The evidence is there in the open for Fire Emblem previous games had the same type of marketing and sold less, the game before Awakening sold only 400k, You argued earlier about gameplay in games well that didn't change in Awakening but what I mentioned before did highlighting it had an impact on the games appeal, it sold more on a userbase far less then the platforms the last two on games were on (Wii and DS, 250m users) and it outsold those two games combined.
MGS is simple, base building, recruiting and such has been in the series for a while in a few previous games which haven't sold as well as MGS5, the game has access to the userbases of 360, X1, PS3, PS4 and PC which should easily be a pool of 200m users as opposed to MGS4 which has access only to the 80m PS3 owners. These 5 platforms are also very much geared to similar type of gamers as well.