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Wyrdness said:
potato_hamster said:

Well you definitely haven't played MGS5 if you think it was marketed as, or was a "cinematic experience". There was about 90% less cutscenes and time spent watching cutscenes compared to MGS5. This was a point that was continuously repeated by Kojima and other Konami staff. On the other hand, based on the Tomodachi Life ads and articles i've seen, the fact that you were using Miis was a small part of the ads. The ads were mostly about that you could do with the characters you create, and the bottom line you could do that with literally any style of generic customizable avatar. Just because advertising obviously showed Miis in game doesn't mean that it continuously focused on the focused on the fact it was showing Miis. These are two different things that you appear to fail to be able to differentiate.

The popularity of an item in no way indicates its quality or appeal. You can take a new IP that 95% of people who play it enjoy (let's call it Game A), and another new IP that 70% of people who play it enjoy (let's call it Game B). Now let's say you heavily market Game A and don't market Game B at all. Then, as it turns out Game A sells 15 times more than Game B. Is Game A more appealing than Game B? Obviously not.  This is a prime example of an "Appeal to the People fallacy". It is quite obvious then that you have not proven anything. You are literally assuming this game that so happens to feature Miis sold because it featured Miis. You do not have any way of knowing this, and you have come anywhere close to providing any type of proof of that.

Again - what do you mean by "new approach"? This doesn't mean anything. If this describes everything that makes Awakening differernt than its predecessor, including gameplay, marketing, price, distribution, advertising, bundling, etc. - then I guess you're right, but that is such an incredibly generic term that it isn't any bit meaningful. The way you can completely dismiss other plausible reasons without any evidence to support it other than "other games reviewed well" (but not as well, so it definitely could be a factor) , and "there were limited numbers of the bundle"(but you don't know if that means there were 75,000 bundles sold, or 750,000 bundles sold) just goes to show how you are blatantly guessing as to why Awakening sold well. Don't believe me? Tell me the dominant primary reason why MGS5 sold better than MGS4. Please go ahead, and be ready to demonstrate why the 10 other equally plausible reasons I'll list in response are definitely not the primary reason why MGS5 sold better than MGS4.

I own MGS5 on Steam and have played it heavily, the are cinematic moments in MGS5 like any other game believe me like the encounters with the Skulls as well as the beginning, pivotal sections and end of each chapter, they even start and end with credits like a TV series. The TL ads were entirely Mii focused which is the whole point, you argued the Miis and their interactions were never a draw to the game yet that's the main premise the marketing focused on, something you can never argue.

Except with Miis it would be game A,B,C,D,E and so on selling better which again is highlighting better appeal, when the other games include the likes of the Sims and such they're not exactly shot on marketing. What adds to this is the only other similar game that sold as well as TL was another game imitating the Mii style.

Awakening's style and approach with its characters and events differs significantly from previous game, the art direction is a lot more like modern animes with even anime like cutscenes, story and events are more in line with what you get in other JRPGs (a change that some long term FE fans aren't as fond of), character personalities are much typical anime types with the game feeling a lot more slice of life then the conflict of Lords throughout the series. Gameplay wise the game didn't really change much if anything at all, this gave Awakening appeal to more people. I can give you a simple reason why MGS5 has sold more one that is not even hard to think of, it's multiplatform, it's on 5 platforms to MGS4's being exclusive to PS3.

Well obviously there are some cutscenes in MGS5, it is a Kojima game afterall. However, the story of the game is mostly told through listening to cassette tapes at your leisure rather than being forced to watch cut scenes. It is quite obvious that Kojima tried to make a much less cinematic MGS game than its predecessors and there is absolutely no arguing that as he has said it himself. The marketing did not focus on the cinematic elements of this game. In fact they released 5 different videos that completed the same mission five different games. The marketing of MGS5 mostly focused on the gameplay, not on the cinematics. You arewrong.

It's actually quite easy to argue against. Like MGS5, the marketing of TL was more focused on gameplay than on the inclusion of Miis. I never argued that the Miis weren't a draw for everyone, simply that they were not the reason most people bought the game.  I mean it should go without saying that when I say "Nobody cares about Miis" that I don't actually mean literally no one, right? The fact of the matter is that people buy games for many different legitimate reasons and that no one reason can be singled out as to the reason why this game sold well 5 million copies. You keep contending that the main draw of this game is the fact that you can import Miis into the game, that if this game never featured Miis it would not have sold as well. You have not demonstrated this. On the other hand, I contend that you cannot know that and there are all of these other reasons why people may have bought the game, and while the inclusion of Miis may have been a reason, or the reason for some, the vast majority of people who bought and enjoyed the game likely couldn't care less if the game featured Miis, or some other generic avatars. Literally the only way you can prove why people bought that game is if you got ahold of some survey data that asked people why they bought TD and most of the people listed "inclusion of Miis" as one of their top reasons for buying it. You don't have anything like that so you're literally just speculating why people bought it.

So you're contending that all games featuring Miis sell better than similar games without Miis? Because I'm not sure you really want to go there. That's not a direction that makes your case look better. Especially when Game A came bundled, Game B came with a Wii Remote and Game C came with a Wii Remote Plus, but I'm sure those games sold that well because they had Miis in it and not because it came free with a console, or was $10 more than buying an additional Wii Remote.

Prove that Awakening's success was due to its different gameplay and not due to it's marketing campaign. I'm dying to know how you can actually say that this game obviously sold better than its predecessors because of things like its art direction. Prove that is an important deciding factor for people that bought the game. Ohh you think MGS5 sold better thna MGS4 because it was on more platforms? I say that it sold better because it featured base building, soldier recruiting and drivable vehicles. Prove those differences were not as significant of a factor on whether or not people decided to buy MGS5 over MGS4.