| DivinePaladin said: MM started as an expansion, but through (effectively) a bet became its own game. TFH was always intended to use the engine for LBW without adding too much besides multiplayer. |
As Wright points out, that's not entirely true. The Iwata Asks segment on Majora's Mask makes it clear they intended from the get go to make a game that largely recycled Ocarina of Time's engine, assets, etc.
In that regard it appears to be quite like Tri Force Heroes, with the distinction being that Majora's Mask actually became more different from Ocarina than originally planned as time went on,* whereas this game was apparently a multiplayer-first game from the get go (admittedly I'm not 100% sure about that though). I think that's what spemanig might have meant in his comments, but it's ambiguous enough that I'm not completely sure.
*The concept of the big distinguishing feature, the three-day cycle, entered early in development, but only because another developer already had that idea ready to use and it was apparently decided that using the cycle would cut down on the amount of things that would need to be developed. Which is an...optimistic...conclusion to reach, in my opinion.







