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LuckyTrouble said:
MDMAlliance said:


I don't see it like that at all.  It's true that the game doesn't have as much work into it, but I think it has a lot more to do with this being the end of the handheld cycle than it does with "Nintendo is struggling to make money." 

I feel Arlo is pretty much right on the money. Nintendo knows that their game output is the primary support for their systems, this generation potentially more than ever with third party handheld support being on the lower end. They also know that their release gaps are an issue, and that having months between worthwhile releases doesn't work that well. A big issue lies in the extended development times for titles of the same length that required less development time in previous generations. This goes for both the Wii U and 3DS, which have both suffered from the longer development times of titles in a big way.

These short, lacking, shallow titles give the impression that Nintendo is floundering right now, unsuccessfully trying to find the line for content versus development time, desperate just to get games out there.


Except we're still seeing big titles from Nintendo.  Xenoblade Chronicles X was finished up earlier this year, Star Fox is getting more work put into it and got delayed, we still have the Wii U Zelda game, and also the NX SDK's have been put out.  What I said makes infinitely more sense on why they are making these titles.  I do think that their lack of success on the Wii U and dropping 3DS sales do drive some of their decisions, but that is not the main reason.  If it were, we wouldn't really be seeing almost any effort for multi-year dev cycle games on either system anymore.