daredevil.shark said:
PS3 was the last in a long line of games consoles to feature bespoke, 'exotic' hardware - in this case, the Cell processor with its ultra-fast satellite co-processors - the SPUs. The general direction of hardware design in the industry has moved away from those ideas - the SPU set-up is almost completely alien to the way CPUs are made these days - so while the PS4's processing cores are relatively capable, emulating the SPUs in real-time would be a colossal undertaking from an engineering perspective. In part, this explains why Sony undertook cloud streaming with PlayStation Now - getting that to work was challenging enough, but I suspect it's a more straightforward task than running six 3.2GHz SPUs on a low-power 1.6GHz x86 cluster.
Source: http://www.eurogamer.net/articles/2015-06-19-dont-hold-your-breath-for-ps4-backwards-compatibility |
I'm not talking about emulating it on PS4, I'm talking about emulating it in general.
('_ ') don't throw some source at me like I don't understand. Bolding the words "Exotic", "Ultrafast", or "Collasal Undertaking" is just fluff
All you need to know is 6 3.2 GHZ to 1.6 GHZ x86 cluster. Different instruction sets means the disparity is a lot worse then just a "Generational Gap"
Moore's Law is a myth so even getting 3.2 GHz in normal consumer chips is implausible.
However, BC compatibility can be acheived via the MS method.
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