PwerlvlAmy said:
same reason all around |
Thats not actually true, it depends on the type of remaster. If assets are remade, like textures or redid music rather than just upscale and porting, it can be very expensive (asset creation is the most expensive part of game development), cheaper than the combined total, but more expensive than any single one of the games. And since, remasters rarely if ever sell as much as the originals, they don't make that much to beginning with.
The only reason you get so much is because they are easy/straightfoward and fast to develop, and can be done with a small team, despite being expensive.
And that speed is important for two reasons, cost accumulates with duration and they can release fast with games instead of nothing. As opposed to new IP or sequels which just take longer period.
I.E what originally took like 5 programmers and 5 artists can now be done in 1 programmer and 5 artists but the artists are generally more expensive then the programmer.
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