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spemanig said:
Salnax said:

Wishlist

  • Incorporate Morality into Gameplay
  • Further Develop SMT4's four-way morality (Law vs Chaos and Hope vs Despair)


Morality was the worst part about SMT4. The game would be better without morality at all. Seriously, that's what fucked up like 60% of the game's problems. The stupid Law vs. Chaos gimmick.


I feel that the Morality should have been handled better, but is also necessary. Thematically, the conflict of Lawful Angels vs the Chaotic Lucifer and Co is what makes the story work. Both factions of supernatural beings have common traits with Humanity, but are largely incompatible with human welfare. Hence, humans are screwed by default when either side wins.And since that's an integral part of the story, it should connect to gameplay.

Perhaps the ideal solution is to have two or more good endings, with one being closer to Law and the other Chaos. Good endings take more work to reach of course, and even the good endings include unfortunate sacrifices, but don't necessarily refute both sides of the conflict.

As for gameplay integration, I'm thinking a bit about Strange Journey and some Western RPG's. Strange Journey made morality a factor when recruiting demons, team dynamics, and conversation options. You could also include a more basic faction system that intertwines with various groups. Sticking specifically with SMT4 for example, the quests and actions you complete could affect how not only the two recurring factions interact with you, but also human and non-aligned demonic groups like the Kingdom of Mikado, Ashura Kai, Ring of Gaea, various Neighborhoods in Tokyo, and the Buddhist, Hindu, Greek, Norse, and Japanese pantheons.



Love and tolerate.