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TheLastStarFighter said:
ps3-sales! said:
Those saying Zelda has always been open world seem to be confused on the concept of open world. Open world to me (and most people) basically means you are usually dropped in the middle of the entire game from the start after some sort of linear opening/tutorial.

Skyrim is open world. Fallout is open world. The Witcher is open world. WoW is open world.

Zelda has open world elements. Pokemon has open world elements. Mario 3d has open world elements. Destiny has open world elements. MGS5 has open world elements.

If you don't understand the difference then I'm sorry.

So basically, this.  Zelda was the first major open-world game.  You could even do some of the dungeons completely out of order if you were good enough.  In the old days, we didn't even get a turorial or a map...

That's because the first Zelda's world wasn't big. It was open, yes, but it wasn't so big that you got tired going through it, also the games was pretty short. It wasn't repetitive either.

Nowadays nintendo can't and won't do an open world zelda game that short and that small. It's really not a good comparison.