maxleresistant said: I hope not, all "Open World" games are repetitive and boring. The best thing about Zelda being "linear", is that it serves the gameplay and the storytelling, instead of just serving the "freedom" of the player. Open world games are good for sandbox games like GTA or Just Cause, because the main thing to do is go around and have fun wrecking stuff. But for games like AC, Far Cry, the Arkham Series, etc etc, it gets really old really quick. That is the difference between Arkham Asylum, a perfect game, and the rest of the series, which is really not as good. Games needs to be kept to the point, tight gameplay, tight story, no filler, no boring side quests. |
The thing is, you could really just only play through the main story if you don't like the sidequests. Then that just leaves the gameplay, which is what defines a game better than just "open world". That's the main focus. I take it you just really hate traversing large landscapes.
bet: lost