Protendo on 25 September 2015
The article higlights:
- The real standout point is her expressional range, with her eyes gazing realistically into the distance with a nice parallax effect helping to provide real depth
- Image quality is based on a full 1080p presentation - something confirmed by game director Brian Horton for the E3 demo at least - but there are some points that compromise the quality of the overall presentation
- It doesn't seem as if the resolution is actually reduced, as single pixel-width edges remain visible throughout the image, but the issue is puzzling nonetheless.
- A relatively low level of anisotropic filtering is used
- This is combined with a sub-optimal post-process anti-aliasing solution that produces plenty of shimmering and sub-pixel break-up
- More positively, we really like the implementation of motion blur used in Rise of the Tomb Raider.
- On the other hand, ambient occlusion and shadows are handled extremely well in the new game
- there are areas where frame-rate dips beneath, revealing tearing via an adaptive v-sync solution. When render times slip over budget, we see torn frames introduced along the upper portion of the image.
Note: One of the reasons for the blur could be a 1080PR resolution which for many looks worse than 900p. Considering this is one month from release, I doubt to much will be changed. For a game rumored to be in development hell, it looks like things improved.
Out of all things the following bothered me the most.


Tomb Raider has changed.
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