Scisca said:
The reason Wii U failed is cause it's too weak and has a unique architecture in a world that requires as much unity as possible to cut unnecessary costs. |
Architecture is absolutely nothing to do with it and power was a VERY small factor.
The reason it failed is because the extra cost from the gamepad, people viewing the gamepad as a gimmck, and terrible advertising.
Nobody is going to buy a Wii U for 300$ when you can get an Xbox One for 350$. If it would have been 250$ and 300$ day 1 and was sitting at 250$ with a game right now its sales would be doubled. (50$ price cut being from the gamepad)