bigtakilla said:
Show their annual losses for last year then... Oh wait... |
I'll show you the actual quote from Iwata:
http://www.nintendo.co.jp/ir/en/library/events/140508qa/index.html
With respect to the impact of Wii U hardware sales on profit and loss, in order to sell 3.60 million units, we have to produce some more hardware units on top of our current hardware inventory. However, since the loss arising due to the hardware production costs being higher than our trade price was taken into account in the previous fiscal year, you could assume that there will be almost no loss this fiscal year for the sales of the 3.60 million hardware units.
What he's saying is the manfacturing cost for a lot of their Wii U inventory came from the previous fiscal year (read: we have a shit load of Wii Us sitting unsold so we don't have to manufacture many more), so the loss for those units was already factored in to the previous fiscal year. He even says "almost no loss", which means there IS a loss even when you take those previously manufactured units into account.
Somehow this got simplified into "lulz, Wii U is sold at profit" ... like again, this is an example of very shoddy internet game reporting.
The truth is I don't think Nintendo's part suppliers are willing to give them any breaks on the Wii U components and that's why Nintendo is having a hard time getting production cost down. They used a lot of propietary parts that no one else uses like the Renesas eDRAM, which ironically now I believe is made in only one factory which is owned by Sony. Resistive touch panel on the controller, IBM PowerPC CPU, these are components no one else uses anymore etc. etc. They are likely getting killed on these component costs. Since the system is not selling great, suppliers are not going to be enthusiastic about lowering their supply cost because there's no upside for them to doing that.