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kekrot said:
spemanig said:


ALBW does. That's such a silly point to make. Just about every 3DS game makes good use of the second screen. That's like saying "name me one game that makes decent use of the right analog stick" and then rolling your eyes when someone gives an answer like "Assassin's Creed" or "Call of Duty," as if a game needs to bend space and time with some abstract analog stick gimmick in order to constitute as making "good use" of it.

And frankly, it doesn't matter if you personally don't think the games need it. It's ingrained into the dna of their hardware now. You need it for BC of two of their handhelds, on top of cross compatability with the NX. They aren't simply going to give all that up for stronger hardware. That's never been what Nintendo, as a company, was about. It doesn't matter whether they "should" ditch them or not anymore, because all signs point to them not. Getting into arguments over whether they should ditch dual screens or not at this point is moot, because they aren't ditching it.


I don't think two screens are vital for backwards compatibility, they handled DS games on Wii U VC just fine. As long as it's a touch screen, it's good. 


There's a pretty easy way to do it it anyway. This patent shows the portable can be repositioned vertically here:

But you can't hit all the buttons vertically obviously. What they could do is this, allow a controller "wings" to be attached when the system is vertical like that (or make it like a cradle, could even be included for free since it would just be a piece of plastic). 

Kinda like this concept for an Apple NES style controller, but just imagine the device being vertical rather than horizontal:

To be honest most people don't even use the backwards compatibility anyway and Nintendo is already making DS games available on the single screen Wii U and they play just fine. But for people who just need to it have done just so, that would be another way of doing it.