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d21lewis said:
UltimateGamerConsole said:

Maybe you don't know what "scale" means. Those Titans and bosses in God Of War III were bigger than entire levels in some other games, and still had a lot of detail and good framerate. Its got a more impressive scale than Halo 4.


They did a good job of making you feel small while climbing something huge.  Basically a living level.  That's just like Shadow of the Colossus or those giant spider tanks in Halo 3.  If that's scale (and it is), what would you say about an entire level taking place inside of a giant creature (ie: Gears of War 2, Star Fox Adventures, etc.) because it was so huge it ate you.  In Gears 2's case, it was so big it ate your whole city.

 

I think you guys are taking about two different kinds of "scale".  You're talking about the size of the creatures (like Poseidon).  He's taking about how far off into the distance he can see and how huge the levels feel.  As big as those titans are, you still only see a small amount on screen at a time.

 

And guess what? Neither one of you is wrong.

Right, I'm talking about large open areas you can explore. Versus a nice looking game that seem large, but have a linear areas to explore. God of War is linear, has a fixed camera, and even closes off areas during heavier action scenes.

When people compare Halo or BF to Killzone, its absolutely fair to take into consideration the scale of environments, character models, vehicles, etc. Killzone on PS3 is basically like a CoD, linear action but slower.



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