Soundwave said: Wii without the casuals is just a GameCube in terms of market appeal. So it's not surprising that the Wii U is basically just achieving those numbers but at a higher price point (so even lower sales). If you're a casual gamer, odds are you only really want to play games for maybe 30 minutes every couple of days at best, smartphone games totally eat that up, so what's the point of an entire game console for that audience? Why wait for Nintendo's annual big Wii _____ concept title when smartphones have dozens of new titles every week and some new thing breaks out and becomes the cool water-cooler talk at the office every 2-3 months. |
I think there is still a market for a casual home console, a huge draw of Wii was having a group of friends or family members playing together, I find it hard to believe people all of a sudden don't like local multiplayer anymore.
The market has changed and ur right it's hard to sell a $300+ console with $60 games now that these people can play free games on devices they already own so that just means Nintendo or whoever attempts to make a casual focused home console needs to adapt to the market. I know that's easier said than done but it's not impossible.
Like I have said multiple times, there is a big middle ground between free and $60. Could a $150-200 casual focused console with more affordable software find a solid userbase? I believe so.
When the herd loses its way, the shepard must kill the bull that leads them astray.