Soundwave said:
I don't agree with that, I think we're just going to have to agree to disagree. Saying PC games don't run very well on a variety of different configurations is just flat out wrong IMO. Even if you say a "handful" of cards, you're talking like 6/7/8 different configurations right there because I could have a different CPU which each of those cards. I could have a different RAM amount. If anything a scalable architecture like the NX would be easier because developers would know exactly which spec each version has and what CPU, what RAM, etc. It's not like PC where I could have an Nvidia card, but a different CPU. A different amount of RAM. Etc. etc. etc. I also don't think there's anything special about the PS4 or X1 architectures. They're just watered down PCs in a box. The days of consoles being unique architectures completely seperate from PC cards is over. Most likely developers simply won't develop for Nintendo period if their next console is just a standard console anyway. The reason NX may have appeal is that it might actually have a decent userbase because of the HANDHELD side of the Nintendo market (which right now is like 5x the size of their abysmall console audience) may have access to main games that third parties make. That's probably why Square-Enix jumped so eagerly to announce Dragon Quest XI for it before the console itself has even been formally unveiled. I doubt Square-Enix would give two shits if NX was just Nintendo's "me-too PS4" with a userbase of 0 and three years late to the party. They as a Japanese developer are jumping on board so early probably because the handheld can play the console games scaled back in some manner. |
Now you've decided having different hardware specs and scalable engines is an advantage. That it would easier to program for an NX than a PC. By that logic it must be dramatically easier to develop for a PS3 than it is a PC, right?. That's just one spec compared to hundreds, if not thousands, afterall. You have x86 architectures, x64 architectures, Intel and AMD processors, you have dual core, quad core and hex core processors, you have GPUs by AMD and nVidia. It's insanely complicated. PC game developers must have thousands of PCs and thousands of testers testing every configuration under the sun! It's the only way to know the game will work. It's not like they're coding for the operating system and the API and let the API handle the scaling of PC games for them. Not at all! It's so complicated! On the other hand, The PS3 is comparitvely simple. One CPU. One GPU! PowerPC CELL processor with 9 cores, and processor-specifc bottlenecks? No problem! It'll be a pleasure to code for compared to a PC!
Please. Stop embarassing yourself. You have no idea how ridiculous you sound. You could not possibly be further from the truth.
Look, when it comes down to it I have my name in over a dozen video games and you probably haven't even gotten the tour of a video game studio. Now I'm not saying that to be a dick, I'm saying it because you learn a lot about how video games are made by actually making video games. Agree to disagree all you want. The fact of the matter is, is that I am speaking from experience, and that you don't understand where I'm coming from because you've never worked on a console video game or a PC video game to be able to compare the two. You can't imagine my perspective because you literally have no idea what it is like. Listen, just because you can't imagine something being a certain way because your point of view is narrower than you realize does not mean that it isn't that way.
Have you actually seen a dev kit in person before? Deployed a build to one? Had the opportunity to learn how dramatcally different they are from retail consoles?Do you realize what a highly specialized piece of machinery a dev kit is now (even though you think it's just a "watered down PC in a box")? Do you know how much they cost? You really don't have the slightest do you? Can you imagine how extraordinarily expensive and difficult it would be to create a dev kit that would able to handle all of the different input schemes and "scale the hardware" accurately? It's either that or quite literally force developers to buy multiple dev kits for one platform. Those costs are passed directly to the developers. That is just one dramatically increased cost. Testing, certification, deployment time. etc. etc. It all adds up. We haven't even considered the act tools that Nintendo provides which, if you ask anyone who has had to deal with it, are beyond terrible compared to Microsoft and Sony. It is harder to get less out of the Wii U than it is to get more out the PS4.
If you want to discount that experience as "a matter of opinion" that's fine. You don't have to take my word for it.
At the end of the day when the NX comes out and either a) doesn't have multiple hardware specs, or b) doesn't has less third party support than the Wii U, you'll know why. The fact that Square-Enix has already announced they're developing a game for it should be more of an indicator that the NX is a me-too PS4 than less of one, because there's no way they're touching a console with multiple hardware configurations.







