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Abun said:
LudicrousSpeed said:
Well, he's worked on games on these platforms, a vast majority of us haven't, so... We're kind of out of our league.

But hey look at Titanfall. Respawn didn't know what game they were making or what platform it would end up on so to be safe they wanted to include PS3 and as a result had to go with an old engine because it would make the PS3 side easier. So that tells me this guy is probably on to something.

The problem was that devs needed to actually put effort into building games for the PS3 and he was too lazy or lacked the skill to do it.They could not easily just port the game over to the PS3 so they cried about actually needing to do their job.The bold does not make sense,since other developers (mostly exclusive) had no issue.Sega,Kojima,Namco,Capcom,Square and companies like NIS and Atlus had no complaints.EA does not make quality games anyway and their game engines are average at best.BF Hardline was very rough around the edges as was NFS compared to other games.

Remember Bayonetta? How it had to be outsourced because Platinum Games didn't want to waste time on porting it?