Abun said:
The problem was that devs needed to actually put effort into building games for the PS3 and he was too lazy or lacked the skill to do it.They could not easily just port the game over to the PS3 so they cried about actually needing to do their job.The bold does not make sense,since other developers (mostly exclusive) had no issue.Sega,Kojima,Namco,Capcom,Square and companies like NIS and Atlus had no complaints.EA does not make quality games anyway and their game engines are average at best.BF Hardline was very rough around the edges as was NFS compared to other games. |
Remember Bayonetta? How it had to be outsourced because Platinum Games didn't want to waste time on porting it?