| zorg1000 said: Wii U had multiple issues but I believe software output along with the individual releases is one of the main problems. Let's take a look at Nintendo published titles during the Wii's first 18 months. Wii Sports-November 19, 2006 Excite Truck-November 19, 2006 The Legend of Zelda: Twilight Princess-November 19, 2006 WarioWare: Smooth Moves-January 15, 2007 Wii Play-February 12, 2007 Super Paper Mario-April 9, 2007 Mario Party 8-May 29, 2007 Big Brain Academy: Wii Degree-June 11, 2007 Pokémon Battle Revolution-June 25, 2007 Mario Strikers Charged-July 30, 2007 Metroid Prime 3: Corruption-August 27, 2007 Donkey Kong Barrel Blast-October 8, 2007 Battalion Wars 2-October 29, 2007 Fire Emblem: Radiant Dawn-November 11, 2007 Super Mario Galaxy-November 12, 2007 Link's Crossbow Training-November 19, 2007 Endless Ocean-January 21, 2008 Super Smash Bros. Brawl-March 9, 2008 Mario Kart Wii-April 27, 2008 Wii Fit-May 21, 2008 U can see that there was never a drought between releases and their was a large amount of variety. U had things like Zelda, Metroid, Fire Emblem for the really hardcore Nintendo fans, the Wii series, Brain Academy, WarioWare for the more casual gamer, the big casual/core Nintendo titles like Mario platformer, Smash Bros and Mario Kart and some other titles that fall between those categories. Variety+consistency, something Wii U never had. |
Zelda: Twilight Princess, Super Paper Mario, and Fire Emblem were repurposed GameCube games, if you remove those the first year lineup isn't nearly as impressive.
Still the system really didn't need any of those games ... Wii Sports is what made the console unique and special and that drove hardware adoption for the first 12 months at least.







