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zorg1000 said:
Wii U had multiple issues but I believe software output along with the individual releases is one of the main problems. Let's take a look at Nintendo published titles during the Wii's first 18 months.

Wii Sports-November 19, 2006
Excite Truck-November 19, 2006
The Legend of Zelda: Twilight Princess-November 19, 2006
WarioWare: Smooth Moves-January 15, 2007
Wii Play-February 12, 2007
Super Paper Mario-April 9, 2007
Mario Party 8-May 29, 2007
Big Brain Academy: Wii Degree-June 11, 2007
Pokémon Battle Revolution-June 25, 2007
Mario Strikers Charged-July 30, 2007
Metroid Prime 3: Corruption-August 27, 2007
Donkey Kong Barrel Blast-October 8, 2007
Battalion Wars 2-October 29, 2007
Fire Emblem: Radiant Dawn-November 11, 2007
Super Mario Galaxy-November 12, 2007
Link's Crossbow Training-November 19, 2007
Endless Ocean-January 21, 2008
Super Smash Bros. Brawl-March 9, 2008
Mario Kart Wii-April 27, 2008
Wii Fit-May 21, 2008

U can see that there was never a drought between releases and their was a large amount of variety. U had things like Zelda, Metroid, Fire Emblem for the really hardcore Nintendo fans, the Wii series, Brain Academy, WarioWare for the more casual gamer, the big casual/core Nintendo titles like Mario platformer, Smash Bros and Mario Kart and some other titles that fall between those categories. Variety+consistency, something Wii U never had.

Zelda: Twilight Princess, Super Paper Mario, and Fire Emblem were repurposed GameCube games, if you remove those the first year lineup isn't nearly as impressive. 

Still the system really didn't need any of those games ... Wii Sports is what made the console unique and special and that drove hardware adoption for the first 12 months at least.