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Not only that if we go by that adage of "software sells hardware", then what casual gaming hit has Nintendo even made in the last 8 years?

Wii Sports and Wii Fit were huge hits of course. But that was 2006 and 2008.  Since then? Wii Music ... under performed. Nintendo Land? Disappointing sales could not carry the Wii U even for a few months.

Wii Party? Did well, but basically retreading the same territory as Mario Party/Wii Sports. If you look at the new casual gaming brands that have become break out new IP hits/household names, a pattern becomes very obvious ...

Angry Birds.

Boom Beach.

Candy Crush.

Farmville.

Fruit Ninja.

Minecraft.

Words With Friends.

Just Dance.

If we look at the new casual gaming breakout blockbuster hits since 2008/9 ... the vast majority of them are for smart devices. Coincidence? No. Just Dance was a late cycle hit for the Wii, but it does nothing for the Wii U. Why buy a Wii U to play the same game you can play on the old Wii?

What was Nintendo's plan here exactly? That sequels to Wii Sports and Wii Fit would keep them relevant to casual gamers forever? Nintendo lost the casual gaming audience and quite frankly, it shouldn't even be a surprise that they did. They haven't themselves made a huge completely *new* casual hit blockbuster game since Wii Fit in 2008.