By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Boutros said:
Torillian said:
Goodnightmoon said:

A 7 from a site nobody cares can bring down a whole point of the score of a game, but it needs 2 perfect 100 to recover what a simple 7 has done. Metacritic system is really unbalanced.


Isn't that just how math and averages work?  I mean metacritic uses a weighted average so this site noone knows about probably has less of an effect than a 10 from something higher, but this is just how averages work on a scale with a set maximum.  What would you suggest as a balanced system?

I personally think eliminating the 10% lowest/highest scores would give a more accurate result. Extremes are rarely a good representation of a sample.


I would always prefer that we see every possible data point and not make any cutoffs.  I'm much more a fan of something like Gamerankings in which the average is unweighted and they include more sites.  If there are concerns about the spread than meta just needs to report more numbers such as the standard deviation to give you an idea on the range of scores that are being reported.  As an analyst I don't think Meta should concern itself with the idea that certain sites give out of the norm scores for hits, but simply report the numbers given and the relavent statistics.  



...