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spemanig said:
Soundwave said:

I never said anything about literally identical games. I have been saying two specced versions of hardware for a long time now. 

The Vita reference is only in regards to people talking about sharing cartridges/physical format as some kind of revelation that's never been done before ... it's not. 

I don't agree with two seperate versions of games, that undermines the whole point of unifying, like a PC game they will just scale to the hardware, and since you're so gung-ho on that hardware patent being the be-all/end-all that patent states that the hardware can scale the software up or down. Beyond that, Nintendo giving you two games for the price of one? Good luck with that.

Also when you have a Zelda game running on the same engine, but one version has content that isn't in the other, and the sales pitch is "buy this other $200-$250 hardware to get all the content!" ... I think the reaction from consumers is going to be negative, not positive. People are not that stupid they will see basically you are nickle and diming them for content that could easily just be in one game, you can get away with it maybe in one game, but if every Nintendo franchise is going to be like that ... Nintendo better be ready for a really angry backlash. 

The whole unifying platforms thing is really badly misunderstood, I think really the core of it is this ... Nintendo (or Sony or MS) cannot realistically support a seperate handheld and console platform going forward, not with rising technology costs once you go past PS2-level visuals for both the console and handheld. 

Sony failed miserably to support both the PS4 and Vita. 

Nintendo has a lot of upset customers angry that they can't supply sufficent software for either the Wii U or 3DS. 

So I think fundamentally, this isn't even much of a choice here. It's either do this, or basically kill the Nintendo console (because killing the Nintendo handheld is a non-starter, it's by far more successful) going forward. 


The two versions will be scaling of the same game, but there will be more content differences than just that, as I've said. Even just basics like screen real estate will force the versions to be different. The HUDs will probably be different. Similar, but different. Optimized for the hardware they're on. It won't be "two games for the price of one," because they won't be different enough to be two different games. But they will be different enough to not be considered identical outside of scaling.

The reaction is positive of the Hyrule Warriors 3DS game, and that isn't crossbuy. It does the same exact thing NX games will. Fans will be fine with it, cash grab or not. They were fine with it in Smash. They'll be fine with it in NX games. Especially since it only requires two, albiet major, purchases to gain it all anyway. Purchases a lot of consumers will assumedly already be making. It wouldn't even have to be content like that. Literally there could be, say, split screen co-op on the home console version vs. local multiplayer on the handheld version. They aren't going to be identical. There will be differences. Some will be more major than others, but it will absolutely not be a simple scaling.

Nintendo will support both platforms fine with this. The hardware and firmware will allow them to port NX games upon multiple hardware skews effortlessly. It'll be as simple as making the game once, scaling and optimizing for both platforms which will be easy since they're on the same platform specifically created to do just that, and then just adding the minor content for each version.

I don't think it's misunderstood at all. It's very clear what Nintendo wants to do with it by the software they are releasing now, just like it's clear what Nintendo wants wo do with mobile by Rusty's RDB and the F2S Steel Divers game. The misconseption is that Nintendo isn't insanely transparent about this stuff. It's been obvious literally for years.


Consumers are ok with it on certain franchises that are released 1-2 years apart and done once in a while. 

If you're talking about Mario Galaxy 3 now being released on both the systems at the same time, but the console one has some levels, and the handheld one has other levels that are locked out of the portable version ... but otherwise are similar or even identical levels with shared content in other ways ... I think people are going to become (rightfully) pissed off. 

How's this supposed to work then? I have to pay $50-$60 twice for two versions for every Nintendo IP from now on? Pikmin 4 console and Pikmin 4 handheld? Same game more or less but just a few levels or multiplayer modes locked out from each version to force people to buy both? I don't see that flying. Lets say I have handheld NX and I have Pikmin 4. So I buy the console NX thinking "cool, I wouldn't mind playing Pikmin 4 with split-screen multi", now I have to buy the same game again at $50? Helllllllllllllllll no, is going to be the consumer response after not too long I imagine. 

People like I said can be coaxed into things, but eventually they're going to see right through this strategy as a cheap rip off, Nintendo basically trying to make one game but forcing people to buy it twice is going to become painfully transparent. 

It's one of the things with this business, do not take your audience for suckers. Sure maybe you can sucker them now and again, but if you try doing it again and again, you are going to eventually get it in a real bad way.