| Ljink96 said: when you look at file sizes for games that are popular, like CoD and GTA5...these files are HUGE. GTA5 is at least 60GB. Now, people think that just because they see a $30 64 GB SD Card, that it would be a no brainer for developers. But Nintendo would have to use their own form of the SD Card that allows certain features of their console. Flash memory is cheap, don't get me wrong. But it's the unknown that will get to 3rd party devs. Once we see more of the console, if this is what Nintendo is aiming for, then maybe we can speculate more. 3DS is doing great with a card format and I would love to see a triumphant return to card based gaming. True, load times would be faster but it all comes down to, what will be the sizes for these flash memory cards that the NX might use. By its release, AAA, photo realistic games will probably need 100GB of space. |
Really there are workarounds to that too, if a game is larger than 32GB, it can simply just install the rest of the data to the HDD. And before people lose their crap, this is commonplace for PS4/X1 games, every second game practically requires a "download" (as in content that wasn't on the disc) when you first put the disc in.
But I think even 64GB cards will be very cheap for Nintendo when ordered in bulk, probably like $3-$5 a card today and even less as time goes on.
I don't think the NX will have that much third party support anyway where it's such a concern. It'll be better support than the Wii U for sure unless they do something really stupid, but I think it'll mostly be Japanese devs (the ones that currently support the 3DS) supporting it and a few Western devs.







