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So, writing this post gave me an idea for a game that I think would be amazing on the Wii:

A true space-based RTS.

A major problem I have had with RTSes in space up till now has been that much of the activity has been planar due to the limitations of the input devices available to us. Sure, the gameplay has been set in space for these games, but they might as well have been set in an empty field for all the benefets we (as gamers) received from them being in space. 

In space, an asteroid should not be a relevant way to block a path; you should not be able to encircle your planet with a ring of cannons and consider yourself protected.  An enemy would be able to zig up and down, to attack from any angle, etc.

 However, in the past, any method of doing this involved faking 3-D control, and has been needlessly complicated.  However, with the Wii Remote's IR, developers are able to extract 3-D information from the pointer.  It would require calibration and a lot of work to make it work well even so, but I think that we are finally on the cusp of having a truly 3-dimensional RTS game.  Whether or not it will happen is another question, and whether or not it would be fun is entirely another, but we're at the point where it is feasible.

(Another game I would like to see use this mechanic is the Battle Room game they're making from Ender's Game... but because that involves ricocheting off of walls and stuff, that obviously could be done with a mouse or dual-analog also)

Thoughts?



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fksumot tag: "Sheik had to become a man to be useful. Or less useful. Might depend if you're bi."

--Predictions--
1) WiiFit will outsell the pokemans.
  Current Status: 2009.01.10 70k till PKMN Yellow (Passed: Emerald, Crystal, FR/LG)