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fatslob-:O said:
Soundwave said:

A fairly powerful handheld (Wii U++ level visuals) that can also double as a wireless home console that can wirelessly send a video signal to the TV (the reverse of the Wii U) I think would do quite well for Nintendo possibly. Add in a new type of control input as a bonus, and you have something that's fairly unique to the marketplace and well worth even $250 (especially if Nintendo is bringing big guns like Zelda NX and Mario NX to the launch window). 

Something like that may even allow for scaled down PS4/XB1 ports as *portable* titles. Think about it, 960x540 for example only requires 1/4 of the pixels a 1080P game does, Japanese devs in particular likely would support a machine like that very, very strongly.

This may be why we've already seen Square-Enix name drop NX for Dragon Quest XI.

No, a moderate upgrade on the Wii U may not be a big deal to some ... but can you put your Wii U in your coat pocket and play it on the subway? Didn't think so.

I could see a 720p screen, that runs Wii U-caliber graphics at native res, and if the dev wants to push it harder (like PS4-ish visuals) then they can drop down to 960x540 resolution. That would work well enough I think.

@Bold I wonder what the power consumption is on that thing ... 


You can actually probably get that in a 5-6 watt power envelope. AMD is launching their 14nm chip line this year, that would be available for Nintendo next year. Something like 350 GFLOPS could be achievable for next fall without too much fuss. 

Of course there could be some interesting things done with a device whereby it downclocks a certain amount on the road, but if you're at home, and you have the option of plugging it into the wall adaptor, it could upclock. That could be a design possibility too.