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JNK said:

Even if it makes sense or not, i really doubt that the zelda team does have enough ressources to finish Zelda for wii u AND do the port. The game slooked far from finished in dec. 2014. The most likely reason for the delay is just, that they need more time to finish the wii u version only(as always).

The Zelda team did NEVER before works on a bigger project.

The Zelda team did NEVER before port a game to a completly different system in the same time they worked on a zelda game.

IF Zelda Wii U is already almost finished, they could just release the wii u version and could still bring the remastered version next year to nx. Thats what everybody would do (The last of us). But they didnt, because there is no NX version.

You always assume that Nintendo is stubbornly working on a "Wii U only"-version and the development of an NX-version could only start after the WiiU version is finished.

It doesn't have to be a port! There is a difference between porting something finished and a multiplatform development. Most games are multiplatform developments, both smaller games and AAA-titles, both games from big publishers/developers and from smaller publishers/developers. Different architectures are no big hurdle... most 7th gen games were developed for Xenon (360) and Cell (PS3) and x86 (PC), most 6th gen games were also developed for different achitectures at the same time.

Expanding an engine to support additional platforms or switching the destination platform within development is neither impossible nor uncommon. Nintendo could expand the engine so that it runs on Wii U + NX... perhaps they have done that already without telling you. And most of the assets (textures, 3d-models, sound, music, level design...) are platform independent anyways and could be implemented in different engines.